New Game+ plugin
A downloadable plugin
GRB_NewGamePlus is a plugin for RPG Maker MV and MZ.
It adds a “New Game+” menu item after beating the game (or reaching some milestone). New Game+ works just like a normal game, but it's started from other location.
Thanks to Tarwix for the help with a config bug.
100% free: The plugin is free, distributed under the Creative Commons Zero public domain dedication (or under Unlicense, at your discretion).
Bugs and compatibility: If you’ve encounter a bug or conflict with other plugin or script, feel free to write a comment, we’ll try to look into it.
Alternative version: GRB_NewGamePlus_MultiItem allows having several “New Game+” items (e.g. for different routes). But it’s more complicated.
Updated | 24 days ago |
Status | Released |
Category | Assets |
Author | Garbata team |
Made with | RPG Maker |
Tags | No AI, Open Source, plugin, rmmv, rmmz, RPG Maker, RPG Maker MV, RPG Maker MZ, rpg-maker-plugin, sourcecode |
Code license | Unlicense |
Asset license | Creative Commons Zero v1.0 Universal |
Average session | A few seconds |
Languages | Belarusian, English, Russian, Ukrainian |
Links | Ukrainian wiki page |
Download
Install instructions
This plugin requires RPG Maker MV or MZ. Copy it into the subdirectory js/plugins of your project and then use Tools → Plugin Manager inside RPG Maker to install it. The usage instruction will be displayed inside RPG Maker.
Only install one of the plugins:
- GRB_NewGamePlus is the standard version. It allows adding only one “New Game+” menu item.
- GRB_NewGamePlus_MultiItem is more complex version. It allows adding several “New Game+” menu items (e.g. for different routes).
Comments
Log in with itch.io to leave a comment.
Hello!
I came across your plugin, and it's exactly what I’ve been looking for potential GamePlus content—and it’s incredibly easy to use! I absolutely love it. However, I ran into a few questions while playtesting—would you mind taking a look? I’d love to use this plugin to its full potential.
Question 1:
The new menu option on the title screen remains after activation, which is expected. However, is there a way to remove it during playtesting (reloading game without touching script/event), or is manually disabling it via a custom script the only option? It's like once I turn it on, in one of the events, it will remain on forever. Even after uninstalling and reinstalling the script, it persists, which makes testing a bit tricky.
Question 2:
In the current script, is it possible to add more than one new menu option to the title screen that allows for multiple branching game paths? Like currently in the parameters.
Question 3:
Is there a way to disable the old "New Game" option in the default title menu?
Please let me know! And it's ok if none of these work with ur plug-in. I still plan to use it. I will just limit my game to 1 branching path.Hello! I'm glad the plugin is useful to you.
All the things you want are doable, but I want to keep the plugin small and simple.
I have, however, implemented suggestions from Questions 2 and 3 as separate plugin, GRB_NewGamePlus_MultiItems — please check if it does what you want.
Below are answers to your questions related to both versions of the plugin.
About GRB_NewGamePlus.js, the standard version
Question 1: There is no user-friendly way to remove it during playtest, but a simple solution would be to press F12 to open Developer Tools and copy-paste the following into the Console:
Press Enter, and the data will be reset.
(If you can't paste it to Developer Tools' Console, you might need to type “allow pasting” first, or something like that. There should be instructions in the console.)
Questions 2 and 3: Not in the main version of the plugin (GRB_NewGamePlus.js). But see below.
About GRB_NewGamePlus_MultiItems.js, the new more complex version
I’ve just made a more complex version of the plugin, GRB_NewGamePlus_MultiItem.js. It allows to create several “New Game+” items, as well as remove the standard “New Game” menu item.
Note that it’s a freshly-baked untested plugin! If you encounter bugs, please tell me, I’ll fix them.
These two plugins are not compatible. You either use one, or another. Don't install them both.
Question 1: If you use GRB_NewGamePlus_MultiItem.js, you can clear the data by pressing F12 and entering the following code:
Question 2: In this version of the plugin, you can add many menu items in the plugin settings.
For each menu item, you choose a separate ID (like harold_path, theresa_path, etc.; you can't use spaces in IDs).
Then you enable or disable them with the Plugin Command event commads like this (in RPG Maker MV):
If you omit the ID, it will enable or disable all New Game+ items:
In RPG Maker MZ, you do the same, but instead of typing the command, you choose the command from the list. (You'll still need to type the ID.)
Question 3: In GRB_NewGamePlus_MultiItem, I've added the function to hide the default New Game item (in RPG Maker MV):
In RPG Maker MZ, you do the same, but you choose the command from the list (instead of typing it).
(But if all the menu items are disabled, the plugin still shows New Game, to make sure the players are not locked out.)
I hope that helps! If you have any problems and doubts, feel free to reach out.
—Dmy
OH MY GOD! THANKS SO MUCH FOR UR RESPONSE.
I didn't expect a brand new plugin. You're so nice that you even gave me an in deatiled explanation.
I will being using GRB_NewGamePlus.js for our more simple game but I will def be testing GRB_NewGamePlus_MultiItem.js 's features for my other game.
This is so precious! Thanks a bunch. I'll send a free copy of our game to you, once it's made, if you are interested as my most grateful gratitude!
Hello,
It's me again. Sorry to bother you but I've checked out the newer plugin and is wondering if I'm doing something wrong?
For testing purposes these are my labels, in the following format in MV:
ID:Test1
Menu item text: End 1
Start map ID: 2
Start Tile x: 9
Start tile y: 0
In my plugin command: newgame + Test1 on
But nothing showed up on menu screen.
So, I tried plugin command: newgame + on.
Still nothing. I also removed the other plugin as instructed and is only using GRB_NewGamePlus_MultiItems
Is it possible I skipped a step?
Please excuse my late answer, I didn't get the email notification for your comment for some reason.
newgame+ should be written without a space between newgame and +.
(Sorry it's confusing, but RPG Maker MV splits plugin commands by spaces. So newgame+ is a command newgame+. But newgame + is a command newgame with an argument +.)
—Dmy
I found this plugin helpful for having a "Gallery" command in the Title menu after certain conditions were met. But I noticed a problem with the Options settings not being loaded when starting the game in MV. This change around line 522 fixed it:
Thank you very much! It is indeed a bug in the plugin. Sorry!
I'll upload the version with the update soon.
Do you mind if I add an acknowledgement line in the plugin description? Does “Thanks to Tarwix <https://tarwix.itch.io/> for the help with a config bug.” sound OK to you?
—Dmy
That would be great, thanks! I'm surprised you responded so quickly, and had been thinking you weren't active anymore. You may want to post on the rpgmakerweb.com forum about this too.
Thanks! I’ve updated the plugin.
I’m not very active in the RPG Maker community, indeed, but I still plan to upload my other plugins here... eventually.
Once again, thank you very much for your help, and sorry for the bug!
— Dmy